Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Remove weapons of protection
Rationale: it is optimal for many characters to wield a weapon of protection by default (they are quite common and the weapon class does not matter) and only switch to a better weapon when they are about to engage in melee. This is boring. A weapon's main function should be doing damage, not reducing it.
I don't mind if protection stays as an artifact property (like I don't mind that artifacts can be used as resistance sticks).
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