Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
proposal - Weapons of chaos
Dungeon Crawl Stone Soup version 0.16.2 on Ubuntu 14.4 on Lenova ThinkPad 3860-EU2 and my dog's maiden name is... oh wait, what dog?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
BTA wrote:Sometimes, a weapon of chaos polymorphs. I often use axes because they might hit all adjacent monsters. I understand the axe would polymorph everything it hits that turn, that makes sense. But, each monster polymorphed should be polymorph randomly. I think, presently, chaotic axes that are polymorphing that turn, polymorph all monsters it hits into the same thing that turn. I think a weapon (or wand) of chaos that hits several monsters with the polymorph effect should randomly polymorph each monster.
Dungeon Crawl Stone Soup version 0.16.2 on Ubuntu 14.4 on Lenova ThinkPad 3860-EU2 and my dog's maiden name is... oh wait, what dog?
Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
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