Lair Larrikin
Posts: 19
Joined: Tuesday, 21st January 2014, 09:05
Tiles lighting rework
Main differences my changes make:
* Tile lighting slightly blends from one tile to adjacent tiles (most noticeable with LOS transitions)
* Tiles close to you are slightly lightened
* Halos and umbras overlap slightly
* Lava will light adjacent tiles slightly
* Hybrid mode looks a bit cooler
![Wink ;)](./images/smilies/icon_e_wink.gif)
Some ways this could be expanded further without too much effort:
* Wall torches give off light
* Branch specific lighting
* Spell lighting
Some examples:
The blending effect can be controlled with an rcfile option, so can be disabled if a player doesn't like, or equally can be increased to smooth out the transition further. I've tried to keep a good balance of being able to tell if a tile is in LOS or not, while still being able to keep a relatively smooth lighting transition.
So, what do you all think?