Slime Squisher
Posts: 338
Joined: Wednesday, 20th November 2013, 11:37
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Slime Squisher
Posts: 338
Joined: Wednesday, 20th November 2013, 11:37
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
dowan wrote:Why shouldn't a Zin follower be allowed to talk to himself?
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
dowan wrote:Why shouldn't a Zin follower be allowed to talk to himself?
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
johlstei wrote:It adds realism if the pious self-obsessed adventurer has no idea whether anyone is listening to his sermons or not.
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Sandman25 wrote:johlstei wrote:It adds realism if the pious self-obsessed adventurer has no idea whether anyone is listening to his sermons or not.
Do you remember follower had to pick 1 recite type out of 4 in previous versions? You cannot do it when you don't know who is listening to you.
Slime Squisher
Posts: 338
Joined: Wednesday, 20th November 2013, 11:37
dowan wrote:Why shouldn't a Zin follower be allowed to talk to himself?
Return to Game Design Discussion
Users browsing this forum: No registered users and 24 guests