Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Stop passive regeneration (unless pressed 5, s or "."
1) Pillar dancing makes no sense. You don't retreat as caster waiting for MP to regen. You don't retreat as fighter if you are wounded and monster is not.
2) There is no popcorn. Your XL 27 Gr in CPA eventually will die to goblins, you can't clear the whole level non-stop. Vaults 5 is triple fun.
3) Luring has one less reason: when Yaktaur hits you with a bolt, you don't retreat to heal. Similar to pillar dancing except the monster is not adjacent.
4) Hell becomes more distinct, no more complaints about boring diving to last level
5) Throwing stones/tomahawks/javelins is no longer no-brainer. Passing turns makes sense.
Additional benefits:
1) Tr and VS become more distinct from other species
2) Sp and Fe become more distinct from other species
3) New item: amulet of mana regeneration, allows to regenerate MP while moving. Gourmand is no longer no brainer for casters.
4) Consumables become more important. I hope we will no longer have 20+ potions of healing for MiBe when it is played by bad player
5) Weak combos will be weak indeed. It was always exciting when you are running/teleporting all over the level but now you don't regenerate while doing it
6) Speedrunning will be more fair, no longer situations when both players had decided to explore at 90% HP and one of them found a dangerous monster on next turn and died while another was able to regenerate to 100% before finding the same monster.
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.