Wednesday, 29th July 2015, 18:12 by bcadren
I'm generally not for removing things; I'm for fixing them when they can be fixed; but here's my two cents (on spells listed and other spells):
Cure Poison: This has been around since Linley's Dungeon Crawl. It's FINE as is. It's generally not as good as a rank of rPois; but it's a solid thing to have a GUARANTEED source of curing.It -could- go; but I think it's fine. (Obvious design space overlap with Elyvilon's Purification). [Doesn't need fixing; probably used little to none by people that don't start --VM, but that's fine; same can be said of a lot of start spells.]
Gell's Gravitas: Now that singularity is gone; can we think about turning this into a (non-damaging) singularity and increasing the cost? A spell that just pulls crap towards the center would combine really well with FBall or F.Cloud, etc. Current Gell's is too weak to be worth anything though. [Buff Please; cool unique effect.]
Alistair's Intoxication: I've stood by this spell before; I'll stand by it again. It has a weird niche; but when it works it's really good. Since it ignores MR and simply confuses x% of monsters (human int or higher with no rPois); it affects a different list of monsters. Also being completely different spellschools than Mass Confusion; means a different list of characters uses it. (Excellent support spell on a Transmuter). That said; most situations where it's useful (unless you are playing riskily and barging into the middle of a room); Meph Cloud also works. So *shrug*. I like it; but I can see the overlap.
Force Lance: I said it once; I'll say it again. IGNORE MONSTER SIZE. If this spell didn't have some dubious thing about 'monster weight' versus spellpower it'd be much more reasonable to use the knockback effect.
Irradiate: You joking? This spell is great. Only real issue is that; by using Contam it directly competes with Haste, which a lot of people don't like. My Formacid win cast this spell...101 times. Had a Tengu that lost (one hit by Xtahua) who used it in combination with tornado to obliterate the Royal Jelly. It's fine if you either ONLY use it as a panic button or have a way of dealing with Contam (Cancellation, Jiyva, Zin, Cure Mutation, Necromutation, Being a Ghoul). The -Slay, -AC effect it has on targets gives it good synergy with other Transmutations spells; it's also really good with axes or while stairdancing. [Keep; maybe tweak Contam amount?]
Ring of Flames: I'll agree with the OP. It's a nice spell but not more powerful than Haste. Knock to 6 or even 5.
Discord: I've never cast this spell; so I have no opinion.
Necromutation: It's really good in Tomb and quite usable for much of extended. *shrug* IDK if it should be cheaper than DDoor or not.
Leda's Liquefaction: Very few people use this (slowing down foes semi close to you is rarely worth sacrificing your ability to run away)and the design space overlaps with Metabolic Englaciation and Fedhas's Rain ability.
Edit: Corrected a Spell name.
Last edited by
bcadren on Wednesday, 29th July 2015, 22:47, edited 1 time in total.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}
- For this message the author bcadren has received thanks:
- Dharmy