Form Spell Size


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Saturday, 25th July 2015, 12:50

Form Spell Size

Suggestion: Make form spell size modifications a modifier instead of a direct change; this means a large creature turning into a dragon will make a larger dragon, while a Spriggan turning into a dragon will make a smaller one; etc. This is intended primarily as a buff for smaller transmuters who have to put up with all the same maluses of larger forms while the HP boost is smaller for them. Using a modifier instead of exact change means that a Spriggan's EV will not be hurt AS MUCH as it currently is when using dragon form.

Specifics of change:
  • Dragon Form now gives -8 from current size.
    • Human-sized races go to the normal -8 size
    • Troll and centaur-sized races go to a larger -10 size
    • Spriggans and felids go to a smaller -4 size.
    • All sizes are still large enough to have a sizeable EV malus; but the smaller races (who already have lower HP) get a smaller malus.
    • This is trying to be more of a multiplicative malus and less of an absolute one.
  • Ice Form gives a +0 (no change) to size.
  • Hydra Form gives -4 from current size.
  • Spider Form gives a +6 to current size.
    • Humans get normal size.
    • Trolls, etc. get felid size. (4)
    • Felids get to a size 10, unprecedentedly small.
      • This could be too small/too high EV and a cap may need to be set.
    • This again is trying to be a more multiplicative BOOST.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Tomb Titivator

Posts: 808

Joined: Sunday, 23rd June 2013, 15:20

Post Saturday, 25th July 2015, 14:46

Re: Form Spell Size

And when you are at it, have statue form speed malus be a modifier, not a set speed. Currently statueform spriggans move at 1.5 turns instead of 0.9.

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Saturday, 25th July 2015, 21:14

Re: Form Spell Size

This makes sense, though it would nerf the SpTm of Chei combo. :lol:
Usual account: pblur on kelbi
User avatar

Spider Stomper

Posts: 195

Joined: Thursday, 14th November 2013, 18:48

Post Monday, 27th July 2015, 02:42

Re: Form Spell Size

byrel wrote:This makes sense, though it would nerf the SpTm of Chei combo. :lol:

I'm not sure spriggans can take that huge of a nerf.

For this message the author KittenInMyCerealz has received thanks:
partial

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Monday, 27th July 2015, 14:35

Re: Form Spell Size

I was thinking about the nerf it would impose to Chei... Without Spriggans, who's going to play him?
Usual account: pblur on kelbi
User avatar

Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Tuesday, 28th July 2015, 05:32

Re: Form Spell Size

Well only responses are jokes.

This was mostly a tiny (IE low HP) races could use a boost in forms since their boosted HP is lower than the normal HP of +1 HP races, yet they have the same other defenses in form.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Tuesday, 28th July 2015, 12:44

Re: Form Spell Size

No, I was serious that it makes sense. I did then joke too... but I think this would even things out a bit. I want my SpTm to be mite sized when in spider form. And not giant mites either.
Usual account: pblur on kelbi

Lair Larrikin

Posts: 24

Joined: Monday, 8th October 2012, 23:35

Post Monday, 5th October 2015, 01:14

Re: Form Spell Size

This sounds great! Primarily because, as you say, max HP is generally balanced against species size -- both in players, and in monsters. So, currently, an OgTm has huge benefits over a SpTm because they get small sizes without the usual downsides.

It sounds like this should apply to all mutations -- porkalator [tiny spriggan piggies and big fat troll bacon], fungus [tiny pixie mushrooms and giant troll-smelling fungi], and lignification [bonsai kittens and ogre oaks]

Doesn't really matter if we use this system for Bat Form or leave it as-is (because it's the only species-specific mutation I think).


Edit: I just spotted in another thread:

PleasingFungus wrote:bonus trivia: shadow form and (in 0.15+) tree form keep your normal size.


So I guess this proposal is already implemented for those forms.

Spider Stomper

Posts: 220

Joined: Sunday, 26th July 2015, 15:38

Post Saturday, 10th October 2015, 20:10

Re: Form Spell Size

While I like the idea because it makes sense, from a gameplay perspective it actually makes things even more imbalanced. It gives small races, who are usually quite easy, more and better options, while doing the reverse to large races, who are usually quite hard.

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Monday, 12th October 2015, 13:04

Re: Form Spell Size

greedo wrote:While I like the idea because it makes sense, from a gameplay perspective it actually makes things even more imbalanced. It gives small races, who are usually quite easy, more and better options, while doing the reverse to large races, who are usually quite hard.

The goal of crawl is not to have all races equally easy.

Beyond that though, I disagree. Trolls are easy. Centaurs are easy. Minotaurs are easy. And yes, spriggans are easy. But I don't really find kobolds or halflings that easy; they aren't the hardest races, but not the easiest either. And large races already get an added bonus from Tm in the HP boost; a dragon form troll has 50% more HP and guaranteed 34% GDR. 50% more Hp is huge on a troll or ogre. Why can't spriggans benefit from the parallel 'even more evasive' end of the spectrum with the early-mid game forms?
Usual account: pblur on kelbi

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 12th October 2015, 20:54

Re: Form Spell Size

Minotaurs aren't large in any way. But yes, tr ce og are pretty overpowered. Na is awful though.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 77 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.