Announce all (branded) weapons on enemies


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Lair Larrikin

Posts: 25

Joined: Friday, 23rd May 2014, 07:12

Post Monday, 20th July 2015, 07:46

Announce all (branded) weapons on enemies

Some time ago, I believe a change was made so that all branded weapons wielded by enemies would have their brands visible to you. I would also see messages such as "A kobold comes into view. It is wielding a short sword of distortion", which are very helpful. Unfortunately, it seems that sometimes when multiple enemies come into view simultaneously, their weapons (and brands) are not announced in this manner. Would it be possible to have such announcements in all situations? The information is available in any case, as you can examine the enemies individually, but it gets annoying to have to examine every group of orcs this way. If this causes too much message clutter, perhaps the game could only announce branded weapons.

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Spider Stomper

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Joined: Thursday, 30th April 2015, 08:29

Post Monday, 20th July 2015, 08:03

Re: Announce all (branded) weapons on enemies

put effect on enemy branded weapons tile.

Tartarus Sorceror

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Joined: Tuesday, 23rd December 2014, 23:39

Post Monday, 20th July 2015, 11:57

Re: Announce all (branded) weapons on enemies

If you're using tiles, branded weapons held by enemies look different, kind of glowy.
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Ziggurat Zagger

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Joined: Sunday, 5th May 2013, 08:25

Post Monday, 20th July 2015, 15:50

Re: Announce all (branded) weapons on enemies

I really wish that the game would say, e.g. "a trident and a mace come into view" instead of "a gnoll and an orc come into view". I already know it's a damn gnoll, it has a unique glyph and it's even on the monster list on the side of the screen. I don't already know what it's wielding. The situation is less silly in tiles but you still always know the specific monster since it has a unique tile, and you still don't know the specific brand since that doesn't have a unique tile.

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Ziggurat Zagger

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Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 20th July 2015, 16:46

Re: Announce all (branded) weapons on enemies

A trident wielding a gnoll comes into view ;)
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Slime Squisher

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Post Wednesday, 22nd July 2015, 11:03

Re: Announce all (branded) weapons on enemies

onget wrote:put effect on enemy branded weapons tile.



pretty please
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Pandemonium Purger

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Joined: Thursday, 16th April 2015, 22:39

Post Wednesday, 22nd July 2015, 15:58

Re: Announce all (branded) weapons on enemies

onget wrote:put effect on enemy branded weapons tile.

Something like this?
Untitled.png
Untitled.png (4.1 KiB) Viewed 1374 times

Monster-wielded weapons could also be color-coded for convenience, not just blue as it always is with blades. For example, red for distortion and chaos, yellow for antimagic and elements you don't resist and holy wrath if you're undead, blue for elements you resist fully or partially, green for generic or defensive brands like vorpal and vampiricism.

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