Sandman25 wrote:You do. The ring does literally nothing for character in heavy armour with low stealth skill.
I agree that by itself, the ring does nothing for a heavy armor character. It also does nothing for people wearing the shield of the gong or worshiping Qazlal. It's only useful to augment your stealth.
But what I said is that stealth in general is useful on non-stealth dependent characters, and I stand by that. A ring of stealth can reduce the needed investment, but no, it isn't enough by itself if you are taking anti-stealth choices.
Just to run some numbers, suppose you want to be "Quite Stealthy" while wearing FDA with Dex of 12. FDA cuts your stealth by 80.67, Dex gives you 48, and you need >120. (assume normal species, no Qaz, etc.)
Without ring: stealth = 10, With ring, stealth = 6.8. That's less than half the XP investment. (though generally, by the time you get FDA that skill investment is mostly negligible unless you have REALLY bad aptitudes.)
OK, well FDA is really rather medium armour. Suppose we're looking at plate, with Dex of 12, etc. Same goal.
Without ring: stealth = 19.2, With ring, stealth = 15.9. That's still 50% more XP investment required without the ring. And the XP at that point really does matter.
Next, let's look at a really favorable case: a troll wearing FDA, with Dex of 8.
Without ring: stealth = 19.6, With ring, stealth = 14.0. Again, less than half the XP investment required with a ring. For comparison, that's the same amount of experience required to raise your unarmed combat from level 21 to 27. You save that by wearing a ring. If you don't really NEED a resistance ring/+5 EV ring or what ever, it's a pretty good deal.
Edit: To be clear, all calculations here are done with the current ring, increasing stealth by a flat 50. Obviously the scaling suggestions would save you even more XP.