Snake Sneak
Posts: 103
Joined: Wednesday, 10th December 2014, 18:51
Re: Felid Reform
Thus it shocks me that people bitch more than ever on felids. Lets review recent changes that make felid rather decent:
1. Felids can now stab.
2. Felids can use wands.
3. There is a new god that promotes stealthy game play (Dith).
4. Hexes now show percentage of success.
BTW I won felid before those changes as my first win... its a lot easier now.
If you think felid is too hard to be fun, or don't like stealthy play... well than go play your GrBe and press tab a bunch.
If I would change anything about felid I would either add a cloak or hat slot or give them rCorr (also adding more rcorr probability to said slots). The recent corrosion changes are pretty damn rough on felid. I would love if there was a warp claws spell (ie warp weapon) but I suppose disjunction does that.
The two biggest problem I have with felid is if you don't find any books (particularly hexes and tmut) your fairly screwed and you do end up with rather annoying kite play. This is exacerbated if you get pois branch like Snake or Spider with no rpois (I usually end up switching to zin when this shit happens) . The other problem is extended. Extended is rough with out the right spells but less so the previous problem.
If people want to remove the lives from felid than just give the more HP. A 10% - 20% increase HP in felid would make felid one of the strongest species.
An easy felid strategy for those that have problems with felid is to pick a hex background and then pick dith as a god. That will easily get you a three rune with a few tries.