Berder wrote:Siegurt wrote:Note that you can animate multiple critters at a time, so it'd be efficent to gather up an army, free them all, then reanimate the lot, but you're going to lose all the not-freshest corpses that way.
That kind of micromanagement sounds like it could get annoying.
Well, you get decreasing returns the more you do it, this is the kind of thing I would expect you do maybe once a level, max, but maybe it would be too annoying, it's not critical in any casel
Berder wrote:Also, having zombies reduce your max MP would be a big nerf to magic-focused necromancers, meaning they can't cast as many necro damage spells or other conjurations etc, while not being much of an issue for melee-focused characters who picked up animate dead and aren't using most of their MP.
Hm, I think having zombies reduce your max MP (optionally, recall that in my suggestion, you can free them at will) would be a smaller nerf than the current "you-just-cant-retain-a-very-large-army-at-all-without-them-expiring" nerf, but maybe not. I don't recall the last time I had a gigantic zombie horde and needed to cast a bunch of conjurations on *top* of all having an army of undead. Generally my magic-focused necromancers need to blast things a lot when they don't have an army to speak of.
The idea here is that you get to maintain a small army indefinitely for a small cost, but if you want to grow it really large you're either going to have to sacrifice some of your minions or sacrifice more and more of your max MP. (Which a magic-focused caster can better afford in any case)
Again not critical, but having some cost associated with retaining a large army means there's a balancing act to play, and I think that lends something valuable to the play experience.
Berder wrote:
If truly it's all just about avoiding zombie stairdancing, just having all your zombies turn to dust as soon as you leave the level sounds like a good solution. No need for the other stuff.
Well, it may be all about zombie dancing (Can we make that the official name for that, I just like the way it sounds
but I suspect that the feeling is that with summons getting ratched down with a maximum maintainable army that undead armies might be next on the nerfing block for similar reasons, and my suggestion is a way to do that in an interesting play-enhancing fashion.