Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
Let Enchanters choose their starting weapon.
They do indeed excel at sneaky stabbing, but their book has uses beyond that, which can benefit less sneaky and less stabby characters.
Confuse is capable of disabling many of the biggest casting and ranged threats in the early to mid game for prolonged periods of time. Its usefulness is not limited to setting up stabs. Enslavement is similarly useful to many characters.
Dazzling Spray is also versatile as a damaging ranged option for characters which are mainly melee.
Ensorcelled Hibernation is probably the spell that would shine less for non-stabby characters, but still has utility to block hallways for instance.
And then there is Corona and Sure Blade.
That is two accuracy enhancing spells for a background that starts with the most accurate weapon family in the game. Corona doesn't even have good sinergy with SBl since it alerts monsters. It is something you use to get from XL1 to XL2 and then forget once you find a source of SInv.
Does this make them irrelevant? No, especially early on. But pretty much any other weapon class would benefit more from them, Sure Blade is a Short Blade exclusive spell which would be more relevant on any other weapon class. An axe user, for example, would greatly benefit from these when trying to kill things with some EV.
To sum it up, I would propose making Sure Blade castable on any weapon (maybe renaming it), moving some starting XP for enchanters from Stealth to weapon skill (many races have insane stealth apt anyway - or maybe revert this if the player picks SBl) and give the player the usual selection of weapons.
Would make Enchanter both a kind of Hex based counterpart to Skald and the usual sneak and stab background it is right now