I played a HOHe with axes not too long ago and could have sworn I got a warning when my cleave was going to hit a pacified monster. I remember spending a lot of time repositioning to avoid cleaving enemies, but I don't remember ever getting penance when I forgot to. That said, the repositioning was really annoying, and I'd definitely be in favor of cleaving ignoring neutral monsters, or at least pacified ones (which, as I state below, I think should be treated as friendly neutrals like Jiyva slimes).
crate wrote:imo the real bug is that you can still pacify things, or alternatively that when you pacify things they still exist
(but yes I think this is the "desired" behaviour)
Pacified monsters not instantly disappearing does have some neat utility in some situations (and is more flavorful for people who care), but I think at the very least pacified monsters should work like Jiyva slimes as "friendly neutral" monsters that you can switch places with and that don't attack you if you get in their way. Using pacified monsters to block a hallway and maybe attack enemies a few times or give you time to run away is an interesting mechanic. Having to back out of a hallway to let a pacified monster through or wait for some enemies to kill it when it's too weak to fight back effectively is not. I think I'd still probably find Ely more tedious than fun with this change, but it would still go a long way.