Lair Larrikin
Posts: 17
Joined: Wednesday, 3rd December 2014, 19:25
No randart Protection brand
Is this intentional?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 17
Joined: Wednesday, 3rd December 2014, 19:25
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
A +3 staff (not quarterstaff) {rElec rF++ rC++ MR++ AC+5}. On melee attacks, rolls two (evocations/27) checks, and if either succeeds, it does an extra 9+1d15 damage that randomly checks one of rF, rC, rElec, AC.
In 0.13 and older, +3,+1 quarterstaff with protection (+5 AC), Hunger, Noises, rF++, rC++, MR++.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
Lair Larrikin
Posts: 17
Joined: Wednesday, 3rd December 2014, 19:25
Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
Slime Squisher
Posts: 377
Joined: Thursday, 12th June 2014, 06:56
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