Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Updating Jiyva to play nicely with .15 changes
1) Without item destruction, one of bigger effects of removing item destruction is now moot. She may need an additional effect to make up for the loss - none proposed now, but feel free to suggest ones if you want.
2) Separate from item destruction, Jiyva used to provide infallible (at max piety) protection from armor corrosion. Now that corrosion is tactical, the new effect seems to entirely bypass this protection, and you get the same temporary acid damage as everyone else. I believe Jiyva gives you the "wearing an amulet of resist corrosion" rate, but that's considerably more than "never corrode" which I was expecting.
Suggestion: Buff Jiyva's protection from acid, either to 100%, or perhaps doing something like taking the -3 per stack down to -1 per stack.
3) Stat shuffling. Jiyva removes too much strength. I was wearing storm dragon armor with an encumbrance of 15, but Jiyva would lower my strength below this threshold. This got compounded with getting a +2 strength mutation and then that mutation being taken away, putting me even further under my armor's encumbrance rating. Using unarmed while 3-5 points under a fairly bulky armor's requirement is fairly dangerous.
Suggestion: Jiyva never lowers your strength under your armor's requirement. You should "shuffle" in a region between the requirement and roughly requirement + 3; because your stats are always shuffling, they shouldn't just remain at the requirement always. It used to be possible to "fix" this by carrying more weight, but with the removal of inventory weight, Jiyva will now have to handle this herself. If your current strength is below the requirement when a shuffle is triggered, always move something into strength.
Optional: do not consider +stats from mutations while shuffling, as they will be lost eventually. Getting a +2 strength mutation just means jiyva will now take two more points out of your base strength. If moving points into strength whenever below your armor requirement is added, this may not be necessary as while you'd go down for a short while, it would be corrected fairly soon.
While I'm on the topic, I'll repeat my previous suggestion that a jiyva altar should be guaranteed at some place, to make it easier to play Jiyva characters. My suggestion would be guaranteed to show up at some point in the lair, with a heavy weighting towards the slime pit entrance. Aside from that vault, weight it towards the bottom of the lair so it shows up on lair 6-8 mostly. If you wanted to just make it at the slime pit entrance 100% that would be fine by me too.
If you have any suggestions on how to deal with #1, feel free to propose them. I think #2 and #3 are fairly easy to solve, though.
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