Lair Larrikin
Posts: 15
Joined: Sunday, 5th August 2012, 05:07
Proposal: Enemy with Acid Spit Earlier
Thoughts?
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Lair Larrikin
Posts: 15
Joined: Sunday, 5th August 2012, 05:07
Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
ludamad wrote:So corrosion is no longer a reason to hate the game as long you have a reasonable chance of getting away. Considering we have earlyish monsters that can completely paralyze you, having a ranged acid/corrosion enemy earlier on could be a good mix to a crowd. Possibly even giving the jelly's a very slight range -- I have found them to have dropped very considerably in memorability since corrosion became a temporary effect.
Thoughts?
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
Lair Larrikin
Posts: 15
Joined: Sunday, 5th August 2012, 05:07
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
PleasingFungus wrote:There's some argument that the new corrosion effect needs to be more impactful with a single stack, and that multiple stacks need to be less harsh or less frequent, both of which seem plausible to me.
Ziggurat Zagger
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Shoals Surfer
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