Proposal: Enemy with Acid Spit Earlier


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Lair Larrikin

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Joined: Sunday, 5th August 2012, 05:07

Post Thursday, 11th September 2014, 18:03

Proposal: Enemy with Acid Spit Earlier

So corrosion is no longer a reason to hate the game as long you have a reasonable chance of getting away. Considering we have earlyish monsters that can completely paralyze you, having a ranged acid/corrosion enemy earlier on could be a good mix to a crowd. Possibly even giving the jelly's a very slight range -- I have found them to have dropped very considerably in memorability since corrosion became a temporary effect.

Thoughts?
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Tomb Titivator

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Post Thursday, 11th September 2014, 18:08

Re: Proposal: Enemy with Acid Spit Earlier

ludamad wrote:So corrosion is no longer a reason to hate the game as long you have a reasonable chance of getting away. Considering we have earlyish monsters that can completely paralyze you, having a ranged acid/corrosion enemy earlier on could be a good mix to a crowd. Possibly even giving the jelly's a very slight range -- I have found them to have dropped very considerably in memorability since corrosion became a temporary effect.

Thoughts?


Considering that giant eyeballs were removed from everything except for vaults, paralyze is less of a threat early game.

Also, why corrosion? Are breeding melee corrosion threats not enough? Corrosion is much deadlier than it was, whether you find it memorable or not. -5 slaying is disgusting.
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duvessa, Sandman25

Dungeon Master

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Post Thursday, 11th September 2014, 21:27

Re: Proposal: Enemy with Acid Spit Earlier

-3 slaying, -5 ac (per stack)

Lair Larrikin

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Joined: Sunday, 5th August 2012, 05:07

Post Thursday, 11th September 2014, 21:59

Re: Proposal: Enemy with Acid Spit Earlier

I just miss the early game variety of the 'permanent' punishment (which had no terrible consequence long-term). I still haven't had the new corrosion affect me really I suppose.

Dungeon Master

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Post Thursday, 11th September 2014, 22:15

Re: Proposal: Enemy with Acid Spit Earlier

There's some argument that the new corrosion effect needs to be more impactful with a single stack, and that multiple stacks need to be less harsh or less frequent, both of which seem plausible to me.
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Pandemonium Purger

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Post Thursday, 11th September 2014, 22:56

Re: Proposal: Enemy with Acid Spit Earlier

PleasingFungus wrote:There's some argument that the new corrosion effect needs to be more impactful with a single stack, and that multiple stacks need to be less harsh or less frequent, both of which seem plausible to me.

There's a run-away effect in that corrosion is more likely to proc if you took more damage from the attack, and corrosion procing reduces your AC, so the more corrosion you have the easier it is to get more without bound.

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Lasty

Ziggurat Zagger

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Post Friday, 12th September 2014, 06:43

Re: Proposal: Enemy with Acid Spit Earlier

Well, and it also depends on when you encounter it, going from 40 AC to 35 isn't a big deal, but going from 10 AC to 5 is pretty significant.

Maybe it should just halve your AC on each stack (so the progression is geometric), and have a similar geometric progression on slaying (Something like (6,9,11,13,14, 15...))
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Lasty, Sar

Shoals Surfer

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Post Friday, 12th September 2014, 13:48

Re: Proposal: Enemy with Acid Spit Earlier

Geometric scaling sounds pretty terrible. Having TRJ or yellow draconians knocking off half your AC and imposing even harsher slaying penalties than you already get on the basis of one corrosion is insane. I think new corrosion is interesting, but it doesn't mean that it needs to be spread throughout the entire game, or comparably important wherever it occurs.

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