Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Mines Malingerer
Posts: 33
Joined: Monday, 1st April 2013, 05:00
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
magicpoints wrote:Monsters can indeed teleport in sprint. It's usually a bad idea to let this happen though, as they'll open doors and wake up other monsters and generally make the whole map go off rails.
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
duvessa wrote:But formicids do get the haste/tele weight greatly reduced. It looks like Sprint characters don't, so this is an inconsistency.
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