Thursday, 7th August 2014, 20:00 by Siegurt
I've actually suggested something similar for venom-branded weapons, I think making venom be less effective to kite with would be nice.
Anyway (whether venom or sticky flame)
The way I'd do this is you get a counter which determines how "poisoned/on fire" you are every time you're hit with the weapon's brand it increase the counter (possibly proportional to the damage done?), and you do bonus damage commesurate with how high that counter is, the counter passively wears off, and having the counter wind down doesn't do any damage:
To make up some numbers, let's say you do 5 damage per hit, each hit increases your counter by the damage done, and each turn the monster loses 1 counters, and you get 1 bonus damage for every 5 counters you have:
Turn 1: 5+0 damage, 0 counters
Turn 2: 5+0 damage, 4 counters
Turn 3: 5+1 damage, 8 counters
Turn 4: 5+2 damage, 12 counters
Turn 5: 5+3 damage, 16 counters
Turn 6: *miss* 0 damage, 15 counters
Turn 7: 5+2 damage, 19 counters
Turn 8: 5+3 damage, 23 counters
Turn 9: Drink a potion 0 damage, 22 counters
Turn 10: 5+4 damage, 26 counters
etc. you can see that the damage done increases the longer you stay in combat *with that brand*
Anyway, I think that type of damage over time would be more interesting than the current implementation of poison.
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