danr wrote:I'm bringing this up because it came up tangentially in another thread. I think the comment was that it can be somewhat "grindy" having your character try on every runed / glowing item in the dungeon in search of enchanted items.
First of all, I have found items that had no special description that were nonetheless enchanted, like a +2 robe, for instance, and possibly even with a resistance, that just showed up as a plain old "robe".
The last statement is wrong (as pointed out by galehar too): armour items without ego may get an adjective, but every branded piece will always have an adjective.
danr wrote: That to me would seem to encourage tedious play, as I am now tempted to try every robe / light armour I find on the off chance it might have a brand. And then I think the same for weapons...
I don't think that is necessary: if you are interested in a resistance (as most people would), you'll restrict attention to special robes. Since they can only be enchanted up to +2 anyway, I don't even think it makes sense to try mundane ones for enchantment, but I know that some players will.
One word of history: in the old times (maybe up to DCSS 0.1), a plain robe could indeed have an ego (even "of resistance"). This made players check all robes in Snake. When I suggested giving all branded items an adjective, I hoped this would make the mini-game acceptable.
But nobody can leave well enough alone, so here is an actual complaint about the current situation. What are some options?
- Simply identify armour items when stepping on them.
- A clear mapping adjective -> effect, e.g. "glowing"="has an enchantment", "runed"="has an ego".
- Generate less junk.
These are just ideas, I don't really like them apart from the third one. (We should get rid of useless stuff, both in items and monsters.)
I support minmay's complaint about message spam. There is was an implementable about merging messages (which got a patch, so is closed now, if I recall correctly). This would clearly fit in there: all disrobing messages should go in one line. Then a dedicated line for the new item.