Crypt Cleanser
Posts: 700
Joined: Wednesday, 5th January 2011, 15:51
Treasure Trove Improvements
However, there are three major problem areas:
1: The item you need to give is not related to your character, so you if you need a +5 great mace of foo and you're a conjurer, it's probably not a big gift.
2: If things need to be enchanted, that's normally not a problem either - by mid/late game most players will have found an artifact instead, or be able to find the needed weapon in a high enough +X to only need a few scrolls. This is compounded by scrolls working 100% of the time now.
3: Troves tend to be pretty useless once found. Possibly a few good potions/wands, and maybe a good armor bit, but usually they're pretty dull in comparison to most branch ends.
My suggestion:
1: Do an inverse acquirement to find something that the player would value at the time of trove spawn. If troves only generated past, say, level 10 most/all players would have found their 'niche'
2: more heavily weight towards high value consumables, tons of gold or artifacts of some sort (artifact gloves/cloak for instance, as most use those).
3: Make troves better. Run a few acquirement routines when entering, and possibly just up the loot in general.
Ideas?