Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
Weightless experimental branch playable on CSZO
The relevant changes in this branch specifically (UPDATED):
- * Player carrying capacity and burden states have been removed; the only inventory limit is the 52 slot limit.
* Corpses and skeletons are stationary; they can't be picked up nor apported.
* Large rocks mulch at a rate of 1/30 instead of 1/50.
* Jiyva doesn't tend to shuffle into strength based on considerations of player inventory; this could be tweaked in various ways.
* This is more technical, but various uses of item mass have been removed or reduced (dancing weapons, shaft trap activation).
We'd appreciate feedback based on play-testing the branch. If anyone has problems with the resulting game-play or notices problems in general, please leave responses in this thread. There are lots of references to burden/weight/carrying capacity left to be removed or adjusted, but I'm most concerned about any gameplay problems or game mechanics that need fixing.
For Jiyva, we probably don't want to weight too much towards strength whenever a Tr/Og player is carrying large rocks, but some weighting based on that or other inventory considerations is a possibility.
Thanks for feedback and for trying it out!
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