Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
New buff: Damage buffer
This could be further developed like this: When the buff is active, you get 2 counters. Damage absorbed and hits taken. Hits taken counter increases by 1 each time you take damage and it also defines how much buffered damage you suffer each turn. When you get hit, you initially take only as much damage as "hits taken" counter and the rest is added to damage absorbed counter. Each turn you will take as many points of damage as the "hits taken" counter and absorbed damage is lowered accordingly. If the buff runs out before the absorbed damage reaches zero, you take the rest of the damage instantly.
This would be more useful against slow and hard hitting enemies and less so against fast hitters. This might save you, but it might also just delay your inevitable doom if you are missing the means to heal before you take on full damage.
This could be a spell, potion, invocable, jewlery or even a species speciality. (Djinni?!?)