Slime Squisher
Posts: 377
Joined: Friday, 1st February 2013, 21:08
Conservation impact on item destruction
- Item destruction causes undesirable behavior, including stashing scrolls and potions and running back and forth to prevent random destruction. Also, throwing all of consumables on the ground before fight is effective, yet very tedious. So is throwing consumables away in the middle of fight.
- cons amulet encourages item swapping.
- preservation ego and conservation amulet are considered extremely desirable and often chosen as no-brainers. Sometimes they are overestimated, which comes from the false sense of security of "life saving" consumables. Nevertheless, most of the time +cons is extremely desirable.
- unlucky meetings with ice/fire/sticky flame spamming monsters suddenly makes resources scarce.
- although it is not a major concern, some builds are punished more than others. Characters with low EV/SH are particularly encouraged to get +cons (correct me if I am wrong, but it seemed to me that item destruction from e.g. arrows occurs only when player is hit). DMsl on the other hand seems to be already half as good as conservation.
Do I have a perfect solution? No. Can we do something? I hope so. There are few proposals (and maybe you have more), which I would like to consider.
1. Remove conservation ego. Make item destruction dependent on current rC/rF level instead. Although this increases importance of resistances and makes item choice less interesting, it also allows player to gradually decrease item destruction. Also there are no more causes where player is one-item dependent.
2. Decrease significantly item destruction in backpack, but destroy sometimes items used in combat. From strategic point of view this would be more interesting than current system. With clouds it is easy; I am not sure how it should be handled with breath weapons (player is not affected by breath at the moment of drinking/reading).
3. Make conservation not hot-swappable, yet more common ego. Let is spawn on any armour type. In this way eventually nobody should be left without option to get it and also amulet scumming is prevented.