Mines Malingerer
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Joined: Monday, 17th February 2014, 23:58
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 43
Joined: Monday, 17th February 2014, 23:58
Dungeon Master
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Ziggurat Zagger
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Shoals Surfer
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Mines Malingerer
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Joined: Monday, 17th February 2014, 23:58
Dungeon Master
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Joined: Thursday, 25th April 2013, 02:43
Osgoodbad wrote:I can see how this would encourage enchanting multiple weapons, which has its merits, but I would also like to see less diminishing returns for the endgame weapon that I have chosen. Even if the chances of corrosion are relatively small when it’s enchanted to +4, I’m still not comfortable using the weapon around ugly things or jellies until I have that extra level. Perhaps this is not the emergency that I am (unintentionally) conveying, but it is an annoyance, and I wanted to know how everybody else felt about it.
Osgoodbad wrote:-reaver-
The only serious reason I could see modifying the chances is to combine the enchant weapon scrolls with another type of
scroll (like enchant armor).
I don’t understand this, please clarify what you mean.
Ziggurat Zagger
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Halls Hopper
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Abyss Ambulator
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Halls Hopper
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reaver wrote:I believe the reason that success rates are set as they are is to encourage people to possibly enchant multiple weapons, either in sequence (enchant a trident even though you know you will replace it) or in parallel (enchanting both a antimagic and a freezing great mace in the endgame). The only serious reason I could see modifying the chances is to combine the enchant weapon scrolls with another type of scroll (like enchant armor).
Mines Malingerer
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Vestibule Violator
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Location: St. John's, NL, Canada
Dungeon Master
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Osgoodbad wrote:Zammy wrote:For me the low success rate does just the opposite. Since I know I want my Really Goog Weapon at some point I must now stack up scrolls to ensure that I get good enough enchant for it. Why waste a scroll on some weapons that I know I'll replace probably sooner than later.
For better or for worse, this is how I approach the situation as well. The low success rates, especially at higher enchantments mean that I am more likely to horde scrolls rather than waste early ones, because I want my real weapon to be as good as possible. My secondary weapon is usually a swap that I only use situationally (and so has a lower priority than my main weapon), or an artifact that has specific properties on it that I need, but that can't be enchanted further anyway.
Blades Runner
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Location: Medical Mechanica
Hirsch I wrote:Also,are you calling me a power-gamer? this is highly offensive! now excuse me, I have to go back to my GrBe game, that I savescummed until trog gave me a Vampiric +9 claymore.
Tomb Titivator
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Ziggurat Zagger
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Shoals Surfer
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Klown wrote:Does it even need a fail rate outside of a +9 +9 maxed weapon?
Without it, you'll actually have to make decisions 'super trog artifact vs. super enchanted morningstar.'
I usually end up wasting them on my default weapon to help through early game, because I know I'm getting a non-enchantable artifact later that is twice as good anyways.
Slime Squisher
Posts: 354
Joined: Tuesday, 14th January 2014, 23:33
Klown wrote:I usually end up wasting them on my default weapon to help through early game
banei wrote:2) Make attacks against acid decrease (step or ln) as enchantment increases, maybe making it 1 in 4 at 0,0 up to 1 in 400 chance at 9,9
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