duvessa wrote:I'm really confused about what the point of this is supposed to be. It has confusing touch and a weapon, recall and nothing to recall, and the other spells seem pretty much random? Why does Crawl need this new background in the first place?
I agree with the part about recall, but I don't see a problem with letting the player start with the choice to go unarmed. I think you might be missing the point of a new class; it's meant to create a unique starting package and give the player options as to what they want to do. I think maybe the part you are missing is the flavor of the gameplay. While flavor is very low on the goals for crawl hierarchy, if it creates a unique play experience(or in this case, a unique starting package) then that's all that matters.
I do think it has some holes in it though, but they aren't gaping. I also have to give the creator props for his presentation, it's well organized, easy to read, and simple to understand.
and into wrote:Bring back reavers.
Book of Reaving
Lv. 1 Confusing Touch
Lv. 1 Magic Dart
Lv. 1 Animate Skeleton
Lv. 2 Slow
Lv. 3 Dazzling Spray
Lv. 3 Inner Flame
Starts unarmed, in leather armor or robe.
I'd actually play that.
Or:
Book of Reaving
Lv. 1 Confusing Touch
Lv. 1 Magic Dart
Lv. 2 Throw Flame
Lv. 3 Dazzling Spray
Lv. 3 Conjure Flame
Lv. 3 Inner Flame
I think and into's suggestion fits the game a bit better, but please, no more books with magic dart. I hate starting a background with magic dart, it's a very bland and unfun spell. Reavers was a cool background, let's make this happen.
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.