Slime Squisher
Posts: 377
Joined: Friday, 1st February 2013, 21:08
Ashenzari piety gain revamp
I am playing currently NaWr of Ash. I found an altar on d:2 and started worship immediately. Up to Lair: 5/6, D:12, Orc:3 I have found two scrolls of rcurse. Together with some plain cursed armour which I wore in hope of faster piety gain and future skill bonuses, I had in total a weapon and two pieces of armour cursed. No other cursed armour nor jewelry has been found. With my falchion I was barely able to kill stuff and it took me 17k turns to get three piety stars. At 40k turns I have found finally more rcurse scrolls and fixed the character, yet I still do not have 6* piety. No, I have not used scrying nor I have not spent 20k turns in a temple (actually, not even a single turn there). Such games are expected by me to happen more often with Ash.
I think that piety gain with Ashenzari is overly unreliable, which in turn severely reduces fun from certain gameplays. Had a character early (before Ash) ossuary, had a character access to more cursed items in dungeon, change in scroll drop rate would be less noticeable. What about these less lucky characters, though? Should they really avoid Ash? I believe that is not working as intended.
All other gods provide some way to gain piety. In some cases, Ash does not. Actually, Ashenzari worshippers are punished in early game by significantly reduced adaptability, gaining in place of that almost nothing until 3* piety. As much as I do not mind randomness in crawl and some early difficulties, I do not think that followers of any religion should be crippled by it so bad for so long. Ash is now as reliable as... Xom. Unfortunately, Xom is at least funny.
My proposal is targeted in this early piety gain to make it less luck reliable. Please do not mention Ashenzari late game here. It is not my point to evaluate it. Here are several ideas for piety revamp:
- Steady piety gain up to 3* without cursed equipment (and possibly no bonus from cursed items). A player will get access to clarity/sInv and also have enough time to stock several curse scrolls. (this fits thematically Ash more than TSO)
- Overflow altars generate with several (identified) curse scrolls. They are useful only to Ashenzari worshippers and encouraging to choose this particular god.
- Ash allows player to curse equipment via ability menu. This would probably require some counterbalance in terms of piety speed gain.
- Scrolls of rcurse always generate (at least) 3 scrolls of curse, weighed towards equipment type player is wearing uncursed. This would reduce generation of useless scrolls if player has no particular equipment type available.
- Ash randomly curses equipment on ground / in backpack (not worn!). If player does not have a way to curse item, it would give at least a chance that it happens passively.
I personally find the steady piety gain the best solution because it completely solves my issue without (probably) unbalancing the game. Let me know of your opinions.