Saturday, 1st February 2014, 22:10 by and into
I think it is a good idea Greyr, and could potentially work. I've had some experimental piety ideas myself—I think, however, that it can sometimes be difficult to get a good discussion going about an abstract mechanic, because how you imagine it playing out will probably be different than what others imagine. (A more concrete proposal is easier for people to discuss.)
Nonetheless, I'll try to throw in my two cents.
* One way this could work is that you start at low piety as usual, but then acquire piety in large "chunks" which you are then encouraged to spend on a permanent ally (or upgrade); when that ally dies you get (some of) the piety back to reinvest. If this is the case an ability that you get upon joining should allow you to immediately kill your perma-ally and get back (whatever percentage) of your piety, as you want to make it easy for players to just get rid of their ally if they want to upgrade or switch to a different type. (Rather than making them scum some sort of dangerous enough situation to get their ally killed, just in order to make a strategic decision; that would be annoying.)
* Another way this could work (completely different) is that you start at max piety with a god, and piety decays at a steady rate based on exploration and/or experience gain (though perhaps with a very, very slow piety decay by turncount as well). Perhaps some things can be rewarded with piety restoration—killing a strong unique rather than ignoring it, getting a rune, etc. All abilities with this god are shown in your a. screen right off the bat, but they are blacked out—you have to do other things to unlock them, which are not dependent upon level of piety. X enemies killed, Y uniques killed, you've set foot on Z total levels, you reached a certain character level—and so on. Basically, something like a god that encourages speedrunning (or something like it).
dpeg had an idea for volatile piety that, while different from this sort of idea, is interesting and at least related in so far as it is an unorthodox approach to piety.
An idea I've been kicking around is a god that has a parasitic theme. The god starts you at low piety, and grows stronger with more piety, like other gods. Where it differs is that it has no piety decay, and all of its abilities *give* you piety, rather than take it away. However, as you gain piety, you become weaker in various ways as the parasitic god feeds off of you. (Lowers stats, lowers max HP/MP, etc.)