Shoals Surfer
Posts: 300
Joined: Tuesday, 19th February 2013, 23:34
Things in Crawl that are confusing
This is an observation of aspects of Crawl that are outright confusing and hard to explain and understand by the unspoiled/newbie and are not amenable to direct inspection. There may be good or valid reasons for the behavior, so observing that it is confusing does not mean that it is wrong or invalid. This is a personal and incomplete list. I'm also not attempting to solve anything: just notice.
1) Unarmed Combat skill only affects primary attack, not offhanded attack or secondary attacks from horns, tail, hooves/talons, etc. Accordingly, claw mutations are the only mutations that benefit from UC skill and are uniquely beneficial for an unarmed player; other mutations or innate attributes are of benefit only as adjunct attacks. Beastly Appendage does not give claw mutation because of its unique benefit. Unspoiled players of Mi or other species often mistakenly train UC under the thought that it will improve damage output.
2) Fighting skill improves HP. So mages improve fighting. To improve HP.
3) Spellcasting improves MP and expands spell slots. And reduces hunger. And spell success rates. So newbies raise spellcasting, because good, right? Only to get "Don't raise spellcasting so much"
4) Also: Invo and Evo raise MP. But Evo scales evocable damage but Invo is only raised to improve % success with invocations, except for Makhleb, where it also improves demon hostility and Sif where it improves channelling, and maybe Fedhas where it improves something? Or something.
5) Train weapon skill for min delay, but really not further. Except for launchers, which have a completely different and non-inspectable formula for min-delay. And throwing which don't raise much at all because it doesn't do anything. Except 8 for Trog/Oka. Except blowdarts. Oh, and raising UC is always good.
- For this message the author HenryFlower has received thanks: 2
- osklington, XuaXua