wheals wrote:Eh? I'm not really sure what you mean by that.
Enchantment and base stats?
Dagger = Accuracy rating: +6 Damage rating: 4 Base attack delay: 100%
Shortsword = Accuracy rating: +4 Damage rating: 6 Base attack delay: 110%
A 0/+2 Dagger does not work out interchangeable damage and accuracy wise with a +2/0 short-sword.
wheals wrote:The game does tell you what the min delay with a weapon is, and the manual tells you what the effect of weapon skill on delay is. A player can be expected to put that information together. [...] Why isn't "this missile is better than smaller missiles" good enough? You never have to calculate the exact damage an attack will do.
Manual digging and guesswork are fair enough, but I think my basic point about the information flow being more helpful with spell casting than it is with physical combat does still stand.