Lair Larrikin
Posts: 29
Joined: Monday, 20th January 2014, 09:19
Shielding mechanism for spell/ability
It would be a nice starter for tweaking and give a new interest in some spells, or designing new ones. It can also works for all kind of protection that work only against a single type of damage, imagining for example a shield that only work against elemental damage, by making the shield only be affected by this kind of damage.
I was also thinking it would be an interesting innate ability for gargoyles. I was thinking about a "stone skin" trait, entirely different from current spell effect, that would give them 10% of their maximum hp in bonus if they didn't take damage in the last 100 auts for example, in replacement for some of their innate AC. Ex : gargoyle that is 40/40, get a temporary 4 hp. Then win a fight after taking 10 damage. It's health is now 34. It gain a temporary +4 after resting 100 auts.
Advantages :
-> Punish the player from getting surrounded and taking repeatedly small damage
-> Provides better protection for fighters who inherently get more AC/HP than from mages
-> Unique mechanism that differentiate their gameplay from other species
Disadvantages :
-> Encouraging all forms of dancing to get shield up
-> May need GUI display of the shield value