Mines Malingerer
Posts: 36
Joined: Wednesday, 13th February 2013, 00:38
Species Proposal: Caiman
Racial Traits:
- Caiman start with rAcid+++, and have rCorr against enemy attacks (but not for natural abilities below). They cannot wear amulets of resist corrosion.
- Chance on attack of corroding your in-hand or quivered weapon, which also gives it a temporary brand (3-6 turns) that deals bonus 1d6 acid damage with one-handed weapons, 2d6 acid damage with two-handed weapons.
- Chance on being hit that an armor piece will corrode, which also deals 1d5 damage to adjacent enemies.
- Hunter Instinct: Natural +2 to-hit for all attacks, and +10% damage to all thrown attacks.
- Keen Senses: Able to see enemies inside clouds or water
- Swamp Lurker: Gains a bonus to evasion for each adjacent tile that is shallow water, plant, fungus, or cloud. This gives ((# of tiles)^2 / 3) + 5)% bonus.
- Due to their monstrous feet, Caiman cannot wear boots.
- Note that changing forms e.g. stoneskin will negate natural acid abilities.
Level Bonuses:
*Random stat every 4th level
*Health -20%
*At level 10, Caiman gain an auxiliary acidic bite.
*Caiman start out as Little-sized humanoids. Every 6 levels, they will be given the option to shed their skin and grow one size, up to Large. Doing so is irreversible, and adjusts the player's stats as so: +1 STR, -1 Dex, +5% health, +1 to all natural acid damage effects, all size relevant adjustments.
Aptitude Adjustment:
-1 Fighting
-1 Short Blades
-1 Long Blades
+2 Polearms
+2 Staves
+3 Throwing
+1 Bows
-1 Crossbows
+1 Dodging
+1 Stealth
-3 Shields
-1 Fire Magic
-1 Ice Magic
+1 Air Magic
+1 Earth Magic
+1 Poison Magic
+1 Conjurations
+2 Hexes
+2 Translocations
-3 Transmutation
-1 Evocations
-1 Experience