Temple Termagant
Posts: 8
Joined: Sunday, 2nd January 2011, 00:59
Underlying design ideas endgame.
The fact that there's a select amount of endgame gods (not only gods) does not fall good with me personally. Let's take the case of TSO. The reason it is such an endgame god, is that so very good in the endgame, because all ending branches are quite alike (compared to early branches). This, erm, 'narrowness' cuts off a lot of playstyles. To me this does not feel good, to narrow the playstyle towards the end, I would expect a broadening. Imagine swapping 2-3 hells with for example shoals and the orcish mines - well, make it the human castle*, filled with highpowered humans. This just as thought experiment, as I'm not sure think it fits in the game right now.
And now the question and purpose of this post: "What is the underlying thought behind this, and how do the developers/other players think about this?"
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Human castle. Imagine it filled with guards and, well, every class you can start as as human. At the end, you will find the keeper of the rune: the princess. We don't want to forget our clichees, right?