Mines Malingerer
Posts: 36
Joined: Saturday, 26th October 2013, 03:36
Proposal: Multi-projectile spells
Chaotic Barrage:
- lvl 4 spell
- Range 6
- fires 1-5 projectiles in a line. Fires all of them instantly (not over multiple turns).
- each projectile is chosen randomly amongst: throw flame, throw frost, magic dart, sting, and a single-target shock ball (similar damage to the shock spell), with the range changed to 6, and the power cap increased a little when determining damage
- at low spell power, shoots 1-3 projectiles. (25%, 50%, 25% chance respectively)
- at high spell power, shoots 2-5 projectiles (10%, 20%, 30%, 40% respectively)
Steel Rain:
- lvl 8 spell
- shoots 3-6 iron shots with a LOWER power cap (so less max damage per shot). Spell power affects probabilities of the # of shots.
Etc.
Some notes:
- can send a bunch of damage at one target, similar to single target damage spells
- can clear a line of weaker enemies, similar to bolt spells
- can also clear a medium-strength enemy, and then several weaker enemies behind them
The spells would need to be balanced such that in a given situation, they are not as good as a more narrowly focused spell.
E.g., against a line of medium-strength enemies, a bolt spell of the same level should be superior.
Against a stronger enemy, a single-target damage spell of the same level should be superior.
What's the point of these then?
- They allow a player to decide to trade off some hitting-power for additional flexibility.
- The randomness of the effect makes them fun to use... it adds a little bit of tension every time you cast it.