Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
Shorten/Portalize? Forest
In my opinion, a major problem with the branch is that too many monsters were created for or added to it in order to not make it repetitive and boring to clear all five levels. This clearly did not work, since many of these enemies are either repetitive themselves or have gimmicks that don't manage to show themselves before dying, rendering them boring. Instead of trying to stretch out the branch to fit the pre-specified length that's "required" to make the game balanced the way it is, it would make more sense to begin with basic design principles: try to create interesting challenges that can interact interestingly.
I suggest that Forest be cut down to 2 levels, one to introduce the new spriggan monsters and the second, like the current Forest:5, the lair of the Enchantress (a fairly large vault) surrounded by another level. Alternatively, it could be cut down to just one level, and made a portal. As a consequence, it could probably be made to be guaranteed. Possibly Depths would be a fine place to put it, since there are currently no Depths branches and a break from the constant yaktaurs packs and giants could make Forest a breath of fresh air :).
More importantly, a shortened Forest wouldn't have to have as many monsters. Foremost, those that serve only to wear out the 5 key should definitely be removed. Apis is first on the list, as are spirit wolves unless Howl could be reworked. A lot of the poisonous monsters are popcorn at the point you're doing Forest anyway, serving mostly to spam 5 unless you have rPois (or, in the case of redbacks, no matter what). The whole water theme is mostly irrelevant, given that we have two heavily water-themed branches already. That would make elemental wellsprings (still pretty annoying), thorn lotuses, and water nymphes ready for the axe. That leaves dryads, treants, fauns/satyrs, thorn hunters, and spriggan monsters as enemies exclusive to the branch. Note that most of these have a common thread: making escape difficult (through high speed, mostly, though thorn hunters also have an interesting way to accomplish this). I really like what Forest could become, and I think that cutting the crap could help greatly.