Tomb Titivator
Posts: 895
Joined: Saturday, 15th June 2013, 23:54
Background: Battle Mage
Starting Equipment
Starting Skills
Obviously the other zealots don't give you conjurations magic. So when the niche talk pops up, the closest thing is a Conjurer. Yes, it is possible to grab a conjurer, put on some mail, grab a club and start swinging away, and even get those skills up to 2 like this proposed zealot. But you can also take a fighter and turn it into an assassin artificer wizard guy. Doesn't make those backgrounds useless. The skills are low enough to the point where it wont make a fighter/conjurer obsolete; yet just good enough to make both decent from the start. It is the ultimate middle ground.
The player is challenged with balancing the above skills(and any other skills they want) along with adapting to what spells Vehumet offers them. The starting experience is unique compared to any other character you could have on D:1. With Vehumet's unhasty piety gain, players can alternate smoothly between getting their Great Mace of Doom into a quicker, stronger swing; and getting another spell online as they are gifted by Vehumet over time. These reasons make Vehumet the perfect God for a zealot class like this.