galehar wrote:Evaporate is fine, but people keep asking to throw potions like in nethack.
Dipping items. Again, this isn't nethack and it would only add tedium. Crawl is about tactical combat not alchemy.
Things that are on this list have often been discussed over and over. If you really think you know better, you'd better make a really strong argument rather than just "Then another idea hit me".
Evaporate IS throwing potions with additional drawbacks.
Dipping items - it is not Alchemy(which is mixing potions - item creation and is a completely different thing), it is a one time Poison Brand spell, a very tactical thing, no different from Potion of Might or Speed.
These restrictions are just screwing up those that are not spellcasters, which is a bad thing - items are meant for everyone to use, not just select few. Magic is overpowered enough...
Full XP for allies. Letting your allies do the killing is much safer than doing it yourself. It has to have a drawback.
Same thing can be said about ranged combat - killing from the distance is much safer than killing face-to face. And doing it armed&armored is safer than naked and barehanded. And with Unarmed Skill and Dodging it is much safer than with all your XP in Traps&Doors.
And killing orcish priests in Confusion Cloud is much safer than everything else. Let's stop giving XP at all to those that use it!
It also rises some questions - should you give full XP for kills with Conjure Ball Lightning?
Summoning is not safe, you already face a high chance of your ally turning up on you - it is a risky move that can pay high but can also cost you a lot. Any abuse must be handled by tweaking spells, not by arbitrary restrictions.