1010011010 wrote:duvessa wrote:Is this supposed to make the suggestion sound bad?
Have the game use hidden numbers to effectively tell me what spell to use, I'd rather play the game myself.
Yeah, playing crawl right means you have to go to the wiki, look up the monster, find the formula for power vs resistance, and calculate your chance!
Or, like with games like XCom, and Final Fantasy Tactics, you could just show the damn %, and let me decide if a 75% chance hex is worth trying or not. Because to me, playing the game informed is still playing the game. I still make the interesting choices, but I'm not just blindly guessing.
And damage done by spells is displayed, in a way. If it hits a monster, you see how far their life bar goes down. If a monster "easily resists" then "barely resists" I have no idea if that means I got a couple bad rolls on a 75% chance, or if I should just stop trying to use hexes on this monster. Trying to have players figure the mechanics out themselves with random stuff happening just means players are going to come in incorrect conclusions. See discussions about the agony spell to see what I mean.