dpeg: No I am not concerned with what others think of me, and if I need to "felate" others to get things done then I am just not interested. If somebody can't handle the truth then they just need to avoid me.
Your mode of communication (including "Do the devs actually play this game?" from another thread, or your reply to galehar here) does not make it easy to take you serious.
Well tell me how people who have actually played the game could have ever thought that a spell that doubled your actions was balanced at any level little lone at 6th level. Please tell me how anobody that ever played the game could think that nasea was a good idea. Yes they removed it, but how did it ever get in the game in the first place. And then there is sickness. Do you think sickness is a good mechanic? Does anybody who has played the game think that a mechanic that encourages you to mash 5 a half a dozen times is really a good mechanic?
A system like this would work in principle -- but only with "honest" players. As soon as players take it account, it'll lead to problems (which have been mentioned already).
I saw a couple of supposed problems that either were not possible, or already occured in the current game. Can you give a legitimat concern because I have not seen one yet. I am sure there are some, but I already stated that this was not meant to be a final or balanced solution, just something to test to see how it ACTUALLY effects game play.
The worst combination is when resting is not possible -- e.g. when you're poisoned or resting is interrupted for other, non-urgent reasons.
This reminds me of something that recently occured when I was playing. I had just got done with a big battle and was below 50% of my hp so I hit 5 to heal up. A few hp latter an orc wandered around the courner so I killed it and hit 5 again. A few more hp later another orc came into view and I charged and killed it and again hit 5. About a dozen hp late another orc appeard on the scene and once again I killed it and hit 5. With about a 4th of my hp still to go yet another orc showed up. By this time I was so annoyed that I just held down the fucking 5 key with the orc whailing on me the whole time until I was up to full health and then killed the damn orc. Anobody that does not see this situation as bad design (on numerous levels at that) is not very good at design.
Now allow me to put a fine point on things. Devs prepared to be insulted.
You just killed an ogre and are below 50% hp, what do you do? You hit 5. (heal hp)
Your a starting spellcaster and you just killed a kobold without it ever getting near you, what do you do? You hit 5. (regain mana)
You just killed an asp that poisoned you, what do you do? You hit 5. (cure poison)
You just walked over a blade trap with no monster to be seen, what do you do? you hit 5. (disarm traps)
You are sick because of a komodo dragon, what do you do? You hit 5, you hit 5, you hit 5, etc, etc..... (cure sicness)
You just killed a hord of baddies with beserk, what do you do? You hit 5. (cure slow and aux)
You just slaughtered a whole room full of monsters by stabbing them to death while invisible, what do you do? You hit 5. (cure contamination)
You just used haste to run up the stairs and escape an unfavorable encounter, what do you do? You hit 5. (contamination)
This list is already far to long and I have not even begun to scracth the surface of when it is optimal to hit the 5 key. Taking a fucking nap should not be a fix all solution. Anybody that thinks this situation is good game design is a fucking moron. There is no polite way to say it that actually gets the point across.