Mines Malingerer
Posts: 36
Joined: Wednesday, 13th February 2013, 00:38
Proposal: Umsala, God of Afterlife
Purpose:
Provide a viable god choice to broad race/class combinations that offers AOE offense and rewards a playstyle around engaging enemies in the open and tactical positioning.
Appreciates:
- Chance to gain piety for each soul gathered.
- Killing ghosts and wraiths.
Deprecates:
- Creating or controlling any non-living beings.
- Summoning wraiths or ghosts, or attacking neutral ones.
- Inactivity (lose 1 piety every 200 turns)
- Abandoning Umsala (penance)
Note: Any mention of "living" denotes any enemy type except "non-living".
Given Abilities:
- Soul Whisperer
Soul Sense - (passive) - Upon killing a living enemy, there is a chance a soul is released into a nearby empty space (which must be empty). Higher HD enemies may release additional souls. Collecting spirits by standing next to them increases the player's HP and MP regeneration temporarily, especially when collected in succession.
* - Echo Medium
River of Reverence - (10 MP, 300 Hunger) - Summon a Spirit Guide next to the player. This spirit will create a glowing path of shallow water to the next nearest Spirit Guide (if possible). This water does not slow the player, and all living beings on the path are silenced. Only 3 Spirit Guides are allowed per floor.
** - Psyche Channel
Warding (passive) - Player gains the warding intrinsic.
*** - Soul Diviner
Echoes of Self - (4-8 Piety, 15 MP, 25% current HP, 50 Hunger per soul) - Sacrifices 25% of the player's current HP to turn all souls in LOS into clones of the player with HP equal to the sacrifice. These clones only deal up to (Invocation / 2) damage per attack, and do not cast spells.
**** - Astral Mindwalker
Astral Vision - (2-6 Piety, 100 Hunger) - Grants shared vision with a random one of the most dangerous living enemies on a floor for one turn. If monster is awake, it will make a visual stealth check from your position, potentially becoming aware of you.
***** - Afterlife Docent
Emancipate - (12 Piety, Breath) - Detonates all souls in LOS, causing them to explode and deal 1d(Invocation/2) damage to all living enemies around them, with a chance to cause distraction.
****** - Netherworld Conduit
Greater warding (passive) - When summoned enemies are warded, there is a chance (based on piety) that it will change allegiance and become an ally. This only applies to enemies that would have been living.
Punishments
- While under penance, killing any living enemy has a chance to spawn hostile wisps, shadows, phantoms, spectres, or even player ghosts.
- Undead or necromantic enemies have heightened ability to detect player.
- Using any vocal abilities including speech, casting spells, reading scrolls, praying, invocations, etc. has a chance to afflict the player with drain status.
- For this message the author Noisewar has received thanks: 2
- red_kangaroo, Sandman25