Pandemonium Purger
Posts: 1341
Joined: Monday, 24th October 2011, 06:13
Searing Ray
The spell changed since I last used it but my complaints are the same as before and more. The searing ray buff, once gained, is your cue to, you guess it, offensively wait, you are encouraged to press . during battle which will trigger the searing ray buff effect. for each turn you wait, another bolt goes in the exact same direction that you originally aimed regardless of the enemy position and you lose one mana. On the third and last turn of the buff, a more powerful bolt with penetration goes in the same direction. Your target has to be approaching you directly from N NW W SW S SE E NE in order for your subsequent bolts to hit, and if they don't, you are out another point of mana and, more importantly, one turn. It is like if large rocks had some restriction where you had to stand still and throw three stones first. It functions like something that would come out of a Xom spellbook.
That is not to say searing ray does not have a purpose in this game.
Searing ray simply does not belong in the starting conjurer book. I usually (50/50) play conjurers and can't envision a scenario where I would use it above battlesphere and magic dart - which has setup and positioning issues that the game goes to great lengths to work around. I think the spell could be reformed and replace something in an elemental school like throw frost. Call it something badass like frostfangs, 2 mana initial cast, applies a one turn debuff that can stack up to two times. The debuff increases the damage of frostfangs by 100% of the base damage, and increases the damage of other ice "bolt" spells like throw icicle and bolt of cold by 33% of the base damage.
Waiting just doesn't seem like a viable strategy to me even though it equates casting a one mana spell you wouldn't otherwise have access to. But waiting combined with a predetermined bolt path just feels like the wrong way to play am offensive spellcaster.