Monday, 25th November 2013, 15:10 by Zammy
Lasty wrote:Zammy wrote:What I don't understand here, is that so many claim that every backround should (or even must) branch into magic.
And the whole point for OP seemed to be to make the use of magic easier for fighters.
Is there really so severe imbalance between non-casters and casters?
The better players tend to advocate magic skills and weapon skills and defensive skills for all characters. This is because these are the three main categories of skills, and if you decide to skip one you're probably missing out on some available resources that will help you deal with enemies and survive.
Newer players tend to assume that weapon skills and magic skills are opposed in some way, but this is not the case. Slightly less new players tend to see heavy armour and magic skills as opposed, but that's not true either. Heavy armour use just requires you to pay a tax of some extra stat points and XP in exchange for the privilege of using it.
Then I guess you can call no slightly less new player, since in 3 rune game I really don't see there is enough exp to equally train everything. In my experience it is better to be good at one thing rather than suck in everything. So in the end it probably comes down to playing style.
I see ziggurat as the only place that really 'needs' to have magic. Everything else can be handeled quite easily withtout casting a single spell.
But you have a valid point that in most games weapons and magic are mutually exclusive and I bet people that are just starting to play will think that. And perhaps I'm still not quite over the part where heavy armour + huge shield do nasty things for my dreams of casting spells (especially combined with int of 7...)
btw, you left out invocation and evocation skills. So many skills, so little experience.
Winning races: Ce, DD, DS, Dj, Dr, Fo, Gr, HO, LO, Mf, Mi, Na, Og, Tr
Winning backrounds: AK, Ar, As, Be, Cj, DK, Fi, Gl, Hu, Mo, Pr, Su, Wn