Thursday, 14th November 2013, 20:18 by Siegurt
Counter-proposal:
Iskenderun's Shimmering Sphere: Level 7 Charms/Conjuration
This spell creates a shimmering sphere of energy around you, redirecting some of the destructive energies hurled at you and spraying them in random directions
This spell would create a bubble of reflective energy around you, all non-physical (doesn't block melee or projectiles) attacks would have to pass a [damage in d(spellpower)] check to hit you. On failure, the spell does nothing, on success, the attack doesn't hit you, and instead the damage which would hit you is split randomly among targets in your LOS (Subject to their own elemental damage reduction, rather than yours) Max spellpower 200
This offers both defensive and offensive elements (Helping to justify it's dual school-ness) And requires an investment to be useful, it's powerful, without being overbearing, doesn't occupy any slots currently occupied by other spells (It's closest functional relative would be Shield of Golubria, but it's sufficiently differentiated I think) It scales both with your power level and that of your enemies, has some potentially tricky drawbacks (Hitting allies in your LOS for example) which require you think about how to and when to use it. I envision this working on bolt, area effect, and environmental (cloud) damage applied to you, subject to it's damage roll, making standing in your own area effect potentially a viable (if risky) strategy.
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