IronJelly wrote:Even if you dissalow move-blinking into lava/deep water
I saw that as a given, since no other form of movement or blinking inflicts it.
IronJelly wrote:you still can't even make minor tactical movements without possibly putting yourself further from your target and maybe alerting something else to your presence.
Yeah, that's what I see as being one of the main interesting challenges. The corresponding bonus is that if you need to escape, you can do so faster but with less precision than normal.
IronJelly wrote:Stabbing would become impossible completely.
Not really. EH/petrify/paralysis/needle stabbing would all still work. Approaching a sleeping monster to stab would be different, but not necessarily worse: blinking towards it might or might not place you next to it. If it did, then it would be much better than normal, since it would only take one action. If it did not, you'd need to wait a couple turns to try again, comparable to the amount of time spent by a stealthy character approaching a monster while using terrain to block LOS. If that also failed, then you'd have a third try that would take about as long as approaching a sleeping monster from full LOS. If that failed, you'd be taking more time than a full LOS approach. If the monster woke up in any of those attempts, you could potentially exit LOS faster than other stabbers.
IronJelly wrote:control teleport would break the species. so, i think, would stasis.
The species intrinsic blink is already effectively a control teleport blink, so I don't see how that breaks anything. Stasis might break the species, unless their default movement was special-cased to ignore it.
IronJelly wrote:But the biggest factor for me is that in all the levels of the game, there are a LOT of situations that overshooting a blink by even one tile can be your fatal mistake. having that risk any time you try to move sounds like a disaster.
In a lot of levels of the game, walking slower than normal can be a fatal mistake. Nagas are still pretty good.
A species with this ability would radically shake up how players of the species approach tactical movement, positioning, and escape -- everything that movement does. Some of those things would be harder, and others easier. What constitutes danger would be different. That's why I think this could make for a good species.