Shoals Surfer
Posts: 313
Joined: Tuesday, 12th November 2013, 05:04
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Shoals Surfer
Posts: 313
Joined: Tuesday, 12th November 2013, 05:04
Tartarus Sorceror
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Location: Itajubá, MG, Brazil.
Ziggurat Zagger
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Joined: Thursday, 10th February 2011, 18:30
Hirsch I wrote:I think the big red -Ctrl should be enough
Tartarus Sorceror
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Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Shoals Surfer
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Swamp Slogger
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Location: Mother Russia
Ziggurat Zagger
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Hirsch I wrote:I think the big red -Ctrl should be enough. one should not play crawl mindlessy, anyway.
and if we put warnings in everything that causes stupid deaths, soon we would get:
"are you sure you want to start a new game? Y/N"
Ziggurat Zagger
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Volteccer_Jack wrote:Proposal: remove -cTele
Shoals Surfer
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Joined: Sunday, 24th April 2011, 04:13
Sandman25 wrote:Volteccer_Jack wrote:Proposal: remove -cTele
I think this would make game too easy. cBlink + Haste is already very strong. With Apportation + Necromutation you will not even care who is guarding the orb or rune.
Ziggurat Zagger
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Shoals Surfer
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Barkeep
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Dungeon Master
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and into wrote:Control teleport (spell or ring or whatever) would make a teleport take longer to kick in. This would also have advantage that keeping cTele status on yourself would no longer always be 100% strictly a good thing—with this change you'd actually need to sometimes think about when and how you use it.
Barkeep
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Mines Malingerer
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Lair Larrikin
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Shoals Surfer
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Joined: Tuesday, 12th November 2013, 05:04
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