Abyss Ambulator
Posts: 1217
Joined: Sunday, 14th April 2013, 04:01
Medium-serious idea: yes another quest post
The idea:
Each species and race has their own personal quest to fulfill, all of which are fairly standard events in the game. The purpose behind the quest would be to encourage finishing these landmarks sooner rather than later (similar in a weird way to the runelock)
My starting ideas:
Backgrounds:
Fighter (Fi)- Enchant a weapon up to at least +4/0 or +0/+4 OR have a (un)randart of your highest weapon type
Bonus- either a scroll of EW III or vorpalize weapon
Gladiator (Gl)- Kill at least X different kinds of enemies OR different uniques
Bonus- a randart weapon
Monk (Mo)- Reach max piety with a god
Bonus- either +invo or enhanced god abilities
Hunter (Hu)- Kill at least X different types (ie, h, g, etc) of enemies
Bonus- spans a floor-appropriate dragon guaranteed to drop a hide
Assassin (As)- Get X stealth-kills
Bonus- the assassin-themed items
Berserker (Be)- Burn X books
Bonus- Safer berserk
Abyssal Knight (AK)- Corrupt X floors of the dungeon OR survive the abyss X times without using his ability
Bonus- better distortion odds
Chaos Knight (CK)- Whenever Xom says you won.
Bonus- random
Death Knight (DK)- Raise X monsters OR raise X uniques
Bonus- chance to raise abominations instead of zombies
Healer (He)- Neutralize X monsters
Bonus- Increased health
Skald (Sk)- spend X total time under influence of charms
Bonus- reduced glow
Enchanter (En)- Kill X enemies that have been hexed
Bonus- Quieter hexes
Transmuter (Tm)- Spend X total time morphed
Bonus- Maybe a multi-morph or increased duration?
Arcane Marksman (AM)- Unsure
Warper (Wr)- Unsure
Wizard (Wz) - Get to level X in at least Y spell schools
Bonus- +10 MP
Conjurer (Cj)- Deal X damage with a single conjuration
Bonus- +mana regen
Summoner (Su)- Summons have killed X creatures
Bonus- + summon cap
Necromancer (Ne)- unsure how to differentiate from DK
Unsure how to make the elementalists more interesting
Fire Elementalist (FE)
Ice Elementalist (IE)
Air Elementalist (AE)
Earth Elementalist (EE)
Venom Mage (VM)
Artificer (Ar) - Have X evokables ID'd
Bonus- +evokations, or get one of a type you dont have
Wanderer (Wn) - Random
I'll work on the race ones later, but I think they'd be branch specific (clear orc, clear elf, clear water branch for octo/mer, etc)