reaver wrote:Claws currently provide +2 base damage to UC attacks. Base damage is roughly worth twice as much as slaying. So this is the equivalent of saying that a guaranteed +0 +12 ring of slaying won't break the game because +1 rings of protection are better. Even a +3 ring of protection/rF is worse than a theoretical +0 +12 ring of slaying.
Sandman25 wrote:After reading my unarmed Tr of Chei dealt 121 damage to Orb of Fire in a single hit I believe rings of slaying are overestimated for Unarmed.
You're making reaver's point here, and then pretending that doing so somehow defeats his point. He is saying that claws 3 do nuts damage -- damage roughly equivalent to a enormous ring of slaying. You're responding by saying that your character with claws 3 already does enough damage, so slaying isn't necessary.
As reaver argued and you affirmed, claws 3 is an absurd amount of damage. It needs no boost, and it shouldn't be handed out to every character.
Sandman25 wrote:I found it weird that some changes are rejected because they are "superior" to slaying. Slaying is not that great very late game for many characters not just Tr of Chei and we don't have 9 (or whatever) scrolls of enchant weapon on D1 either. It can be balanced by raising the number, for example, increase base damage by 1 for every 8 EW scrolls, up to 5 damage max.
You're missing your own point, now. As you just pointed out, a late game character can deal out absurd amount of damage, potentially dealing 121 damage in a single blow to end-game monsters. A character that does that level of offense doesn't need boosted offense. They have already reached the pinnacle of offense, and that is fine. This isn't Diablo, where the goal is just to grind increasingly trivial increases to attack power forever.
By the time a +0/+12 ring of slaying no longer interests you, you no longer need any buffs to your offense.