Celestials
Celestials were originally a race of divine beings, created specifically by The Shining One for the holy crusades. Elyvilon saw their enslavement by their creator as detestable and asked the Shining One to grant them free will to choose a path of their own. The resulting race adapt far more to their chosen god than others, changing many of their abilities to uniquely suit the will of their master. This is due to a special 'holy' or divine energy found within their bodies. The primary uniquenesses about this race are that they are the only 'Holy' holiness level player race; they get more specialization from their gods and they have branded UC attacks (though you must overcome their abysmal -3 UC apt. to use them effectively).
Racial Abilities:
rHoly; rRot
Random Attribute increase every 3 levels.
+4 Magic resistance per level.
At level seven; their form becomes fixed. If they've chosen a god they conform to that god's vision through resistance and ability changes, otherwise they become [No God] Celestials, with their own unique bonuses. Unlike other races all Celestials actually become physically incapable of doing excommunicable offenses; such as a celestial who chose to return to TSO, being unable to handle demonic weapons without taking damage, despite using them effectively. Furthermore [No God] Celestials are permanently banned from joining a god. [Note: Many of the individual forms are rough.]
Ashenzari
Cheibriados
Elyvilon
Fedhas Madash
Jiyva
Kikubaaqudgha
Lugonu
Makhleb
Nemelex Xobeh
Sif Muna
Trog
The Shining One
Vehumet
Xom
Yredelemnul
Zin
[No God]
Base Aptitudes
- Code:
Fighting: -1
Short Blades: -1
Long Blades: -1
Axes: -1
Maces: -1
Polearms: -1
Staves: -1
Slings: -1
Bows: -1
Crossbows: -1
Throw: -1
Armour: -1
Dodge: -1
Stealth: 0
Shields: -1
Unarmed: -3*
Spellcasting: -2
Conj: -1
Hexes: -1
Charms: -1
Summoning: -1
Necromancy: -1
Translocations: -1
Transmutations: -1
Fire: -1
Ice: -1
Air: -1
Earth: -1
Poison: -1
Invocations: 3
Evo: 0
Exp: -2*
HP: 1
MP: 2