Werewolves: the Bifurcated Ones
Cannot worship good gods; but can worship Fedhas Madash. Mild silver vulnerability x1.25. No Holy Wrath vuln. (Evil creature; not demon or undead).
Flavour: Subrace of elves that dabbled so far into Transmutations that they mutated themselves into forced transmutation into wolves. The curse of the werewolf caused their human bodies to become very opposite to their wolf bodies and they must adapt to two playstyles.
Form is switched on level up for level 8 and lower.
From level 8 to level 26; it is switched on a random amount of XP between 10% and 50% of the way to the next level.
At level 27 it is switched at a random value between 100000 and 250000 XP.
Transformation is an instant (like a polymorph), but causes a small amount of (non-fatal) pain (for flavour, mostly).
Human
Herbivore III
Clarity
Uses normal equipment.
Wolf
Carnivore III
Saprovore II
Claws I
Fangs II
Fur III
Berserkitis III
Acute Vision (SInv)
Uses Jewelry Only. (Felid restrictions)
While wolf, the human's armour, gloves, helmet and shield will be melded to you. If cursed; these items still count as being bound to Ashenzari while in the form that can't use them.
Stats:
Start (Human):
STR 4; INT 10; DEX 6
On switching forms the INT and DEX shuffle; meaning the wolf's base is:
STR 4; INT 6; DEX 10
Gains 1 INT (if human on level up); 1 DEX (if wolf on level up). Every 3 levels.
Apts:
Formatted as human/wolf. If there's only one value; it doesn't change OR the wolf can't train it (like weapons and armour)
Fighting: -1/2, Short: 1, Long: 2!, Axes: -2, Maces: -2, Polearms: -2, Staves: 1, Slings: -1, Bows: 3!, Xbows: -1, Throw: 1, Armour: 1, Dodge: -3*/3, Stealth: -3*/3, Shields: 1, UC: -3*/1!, Splcast: 2/-2, Conj: 0, Hexes: -2/2, Charms: 2/-2, Summ: 2/-2, Nec: -2/2!, Tloc: 2/-2, Tmut: 4!, Fire: 2/-2, Ice: -2/2, Air: -2/2, Earth: 2/-2, Poison: 0, Inv: 1/-1*, Evo: 2/-2, Exp: -1, HP: 2, MP: 1
When the aptitudes switch; it acts as if it was trained in the current aptitude and not necessarily the one it was trained in. Also race is immune to countertraining.
Apts and mutations are less extreme than old versions; but it keeps the gimmick of forcing players to change their playstyle after certain XP gates.
Old Draft: