Temple Termagant
Posts: 6
Joined: Tuesday, 26th July 2011, 01:31
Monster Summon Caps
Massive swarms of summoned monsters only encourage the player to stairdance or use other annoying tactics. For example, I had an extremely unpleasant experience fighting an elemental wellspring, a forest monster that summons water elementals. As a mainly melee GrHe, it took a ridiculously long time to wade through the elementals to kill the wellspring. The closer I got, the more it summoned. Even worse was clearing out the elementals after the wellspring died -- there was about 11 surrounding me. The elementals were never a threat, only tedium.
The best fix would be to cap monster summons at some number, say 3 per summoner. Another good reform would to have summons expire when the summoner dies. Summoned monsters don't give any xp, which is a good thing, but I find myself running around a safe area until they time out.